Brainathon is a Brain-Computer Interface Hackathon that brings together developers, technologists, engineers, students, artists, and scientists in teams of 5 participants. The teams have over 24 hours to cram and build solutions that they can present. Brainathon provides an environment for innovation and entrepreneurship. By putting creative minds from multiple disciplines together for a short period of time, we have the opportunity to discover and uncover possibilities for using BCI-related hardware and software not readily thought of. Hacks and innovation developed from the Brainathon have great potential for commercialization and are designed to be a learning experience for everyone.
There are several predefined projects at the Brainathon, which the participants can choose to work on. Below, the projects are described in detail including hard- and software specifications as well as the number of possible participants for each project. Motor imagery and EP based systems are mostly used to control the applications. Specific hardware for the projects will be provided, however, software should already be installed on your personal laptop before you come to the hackathon.
In case of any questions/doubts, please contact: brainathon@neurodevice.pl
Anyone can participate who has interests in BMI, BCI, robotics, AR, VR, machine learning, computing, sensors, human-machine interface systems, control, signal processing, big data, haptics, rehabilitation, and similar areas. One does not have to be a BMI expert to participate on a team! Interdisciplinary teams with a combination of BMI and non-BMI skills are often successful in building solutions and producing working prototypes.
Be creative, think outside the box. The Brainathon is fun and gets you to network and collaborate with other Geeks. Of course, there will be prizes for the best projects:
10:00 – 10:30 AM |
Welcome |
10:30 – 11:15 AM |
Principles of neurorestauration: |
11:15 AM – 12:00 PM |
FutureLab as an accelerator of advanced |
12:00 – 1:00 PM | Hacker groups and mentoring |
1:00 PM | START: BRAINATHON |
1:00 PM | END: BRAINATHON |
1:00 – 1:30 PM | Preparation of presentations |
1:30 – 3:00 PM | Hackathon project presentations |
3:00 – 4:00 PM | Meeting Hackathon Jury |
3:00 – 4:00 PM | How BCI improves rehabilitation of coma patients Krzysztof Malej, Neuro Device |
4:00 – 4:30 PM | Ceremony |
The unicorn is supported by the P300 based spelling application intendiX. It is possible to control home devices such as lamps, radios or television. Watch the intendiX/extendiX Smart Home video.
soft-/hardware specifications: unicorn, everyday objects (bring your own objects)
participants: 1 group, 3-5 people per group
skills: Basic programming skills (Matlab, Simulink)
It is possible to control a 3D printed orthosis using a unicorn amplifier with motor imagery. It is possible to move an orthosis by thinking about left or right hand motion. Watch the Orthosis Control video.
soft-/hardware specifications: g.USBamp, orthesis
participants: 1 group, 3-5 people per group
Skills: Basic programming skills (Matlab, Simulink)
It is possible to control a unity based games.
soft-/hardware specifications: g.Nautilus
participants: 1 group, 3-5 people per group
Skills: Basic programming skills (Matlab, Simulink), Basic graphics programming with Unity
The unicorn is supported by the P300 based spelling application intendiX. It is possible to controll a robotic ball called Sphero with intendiX. Watch the Sphero Control video.
soft-/hardware specifications: unicorn, Sphero
participants: 1 group, 3-5 people per group
skills: Basic programming skills (C#)
It is possible to control a FES using a unicorn amplifier with motor imagery. It is possible to move a FES by thinking about left or right hand motion.
soft-/hardware specifications: unicorn, FES
participants: 1 group, 3-5 people per group
skills: Basic programming skills (Matlab, Simulink)
It is possible to control an e-puck with the P300 based spelling application intendiX. Watch the e-puck control video.
soft-/hardware specifications: g.Nautilus, e-puck
participants: 1 group, 3-5 people per group
skills: Basic programming skills (C#)
Create images according to your EEG signals.
soft-/hardware specifications: unicorn
participants: 1 group, 3-5 people per group
Team "Sphero Control"
The team realized Sphero control via a P300 matrix and mounted a camera on top of the robot to observe the environment. The video from the camera is transmitted to a smart phone.
Team members: Max Adamski, Tomasz Sluszniak, Johannes Anand, Bartlomiej Lubiatowski, Adrian Dusinski
Team "Unity Games"
The team realized a Unity game that is controlled with a P300 BCI system and a hand-held controller by two players.
Team members: Adam Gotlib, Daniel Sierpinski, Grzegorz Potrykus, Rajiv Kumar Jha, Christoph Gkoumas
Team "FES Control"
The team used a motor imagery based BCI to control a FES device. The major improvement was the optimized training with images of certain movements (like an image of a hammer).
Team members: Agnieszka Wierzbicka, Sebastian Kopacz, Lukasz Madry, Justyna Gula, Alicja Krzesniak